Esports Events Attendance

As much as there is included inside the world of video games and Esports, it all leads to the events that hundreds, thousands, and tens of thousands attend. These events attract all kinds of spectators and massive numbers of in venue spectators and attendance. Not to mention the fact that because they solely rely on social media to share and broadcast these events, with twitter and streaming platforms like Twitch going crazy, sometimes events accumulate viewership for an event in the hundreds of thousands to millions of viewers.


The website, Esports Marketing Blog and their post “eSports in 2015 by the numbers” illustrates this very fact, with attendance of some events reaching about 35 million unique viewers for their events streams/broadcasts. For the game, League of Legends and their event Worlds 2015, this community’s equivalent to the FIFA World Cup or the Super Bowl, reached a collective 36 million unique viewers over their event (Kresse, 2016). And also lists the biggest esports live events that have occurred inside of the past 5 years, such as Dota 2 The International 2015 in Seattle, the attendance of the event was 10,000 people with a 20 million online viewership (, 2016). And those numbers have been consistent for this game, with Dota 2 International 4 in 2014 having the same amount of attendance and online viewership as stated on (McWhertor, 2014).

esports-in-2015-by-the-numbers-attendance-figures-investments-and-prize-money-768x480(Kresse, 2016)

Sponsorships also are a huge driving force towards the interest and attendance of these events. The company Intel is one huge player in the PC community of gaming, creating their Intel Extreme Masters where the games Counter-Strike, Starcraft II, and League of Legends are supported, where this event tends to garner about 100,000 fans on location for the events, with the event also attracting over 72 million online viewers for this event (Gaudiosi, 2016).

katowice2015_2(Gaudiosi, 2016)

So, what does this mean for the Esports community, upcoming games, and the people who enjoy attending these events. Personally, I hope the communities continue to grow and attract more and more new players and spectators and help the business of esports and video games grow. I know I will be attending plenty of events for Street Fighter V myself, to compete and watch, and hopefully event finding the time and money to attend bigger events in Canada, the United States, and eventually maybe in Japan, South Korea, and all of Europe. The scale of events and locations they take place in is amazing and is something I could never have imagined but am extremely happy to have found for myself and enjoyed for the past 5 years and will continue to be a part of for the who knows how many years to come for myself and for Esports.


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